Universe V. Alice
Summary
Alice is being trialed for crimes against the cosmos! And she is guilty! Can you *escape* justice in this half visual novel half maze runner game jam experience?
In this game yo play as Alice and have to defend yourself in court. To do this, you must navigate imaginary mazes while evading traps and prosecutors. These
Controls
- WASD / Arrow Keys / D-Pad / Left Analogue Stick - Movement
- Left Click / Enter / Space / Dualshock Cross / Xbox A / Nintendo B - Progress Dialogue
Godot Wild Jam #66
This game was developed as a submission to the Godot Wild Jam #66.
Wildcards
The first prosecutor you face is Mr Sun, thereby giving you a reason to hate the sun. Additionally, he is ultimately defeated by flirting with him, thereby also giving you a reason to love the sun. This is meant to fulfill the "Here Comes the Sun" wildcard.
The entire game takes place in the cosmic courtroom, since the mazes are all imaginary. This is meant to fulfill the "Think Inside the Box" wildcard.
Finally, *spoilers*, all prosecutors eventually switch sides, and your one ally betrays you in the end. This is meant to fulfill the "Betrayal" wildcard, though the word "allow" in the wildcard may indicate that the side-switching should be a player choice. I am leaning towards fulfilled.
Credits
The font used in the game is Pixel Operator, https://notabug.org/HarvettFox96/ttf-pixeloperator, licensed under Creative Commons Zero.
I used a modified version of the Wiggle 2D shader from https://godotshaders.com/shader/wiggle-2d/, also licensed under Creative Commons Zero.
All art assets were drawn by me in GIMP or Procreate.
All sound assets were made by me on https://www.beepbox.co and edited with Audacity.
The game was written in Godot.
Developer Comments
The idea for this to be a "courtroom" drama came about because of the "Think Inside the Box" wildcard. I felt it was hard to implement a literal escape inside a single room, so I went with the idea of escaping from justice instead. The maze gameplay came about because I wanted the escape theme to be reflected in the gameplay, instead of just in the narrative. The cosmic court theme came about because I joked with my brother about making the sun a romance option to fulfill the "Here Comes the Sun" wildcard.
I'm surprised how much "game" I manged to produce this time, though there definitely were some late nights involved. I was initially planning to have multiple dialogue options, with only some of them leading to side-switching, but it quickly became clear that I would not have time to implement that.
I tried to plan ahead a lot more in this jam than the last one by setting specific goals for each day, and it definitely helped. Level design unfortunately took longer than expected, so I ended up pushing sound and polishing to the last few hours before my submission.
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